KXGui, a gaming script

 

Counter-Strike 1.6
Easy to use/install

Keep your configs!
New Background
New Music!
 
New adv. options-
rate/cmdrate/updaterate
zoom sensitivity
minmodels
radar type and more!
New options/keyboard-
Quick Buy Guns/Ammo
Easier switching to weapons
more!
Optimized Command Menu-
Changeable Client Commands
Use rcon commands with ease
Rates easily accessible
Change in-game text color
Change crosshair color
more!
New Movie Commands-
Frags to SS all with a click
Play/Fast forward/Pause


100% Money Back Guarantee*

Download - v2.0

Day of Defeat 1.3
Easy to use/install
Keep your configs!

New adv. options-
rate/cmdrate/updaterate
New options/keyboard-

Easier switching to weapons
Now can use command menu
Optimized Command Menu-
Changeable Client Commands
Change in-game text color
more!
















Download - v0.2

more...
KXGui is looking onward into the future to expand to other games. Until then, everyone will just have to make due with what it currently out. Hope you enjoy KXGui!






How to Install:
Just point to main game directory, for example your Counter-Strike or Day of Defeat directory.


Q? C? S?
Have a question? Have a comment? Have a suggestion? Well stop by #KinXen @gamesurge.net and pm me! I always want to know what can be better for my GUI so anything given, would be greatly appreciated.
 

 

 

LATEST KXGui NEWS:

 

new Stuffies (Layout, kxcs2.0, kxdod.2)

November 22nd, 2004, 02:30 pm · KinXen
Hey, few changed with the layout of the website, nothing major. Plus two new gui's just released! The Counter-Strike GUI has been finally updated to v2.0! Not only that, but a new Day of Defeat GUI has been released for all you DOD fans out there. So go download them and start owning it up out there!

 

KXGui 1.2 released

November 5th, 2004, 01:46 am · KinXen

Hey, new update. This will hopefully be the final release of the v1's of the KXGui. If there are any glitches/problems with this version be sure to let me know. That way I can release a small update/patch for it. Until then, I will be working on v2.0.

 

KXGui 1.1b released

October 28th, 2004, 05:20 pm · KinXen
For a few people the rates in advanced menu would set to 20000/30/20, this version should fix that to 20000/101/101. Plus a few minor tweaks were made. Full release info can be found in the readme file.

 

KXGui 1.1 released

October 28th, 2004, 08:08 am · KinXen
Ex_interp has been set to 0 by default in this version, in hopes that every time the player were to join a server, the best interp values will be set for the client. Plus many more little tweaks and bug fixes. Check out the readme included in the file to get full list of changes.

 

Just a Notice

October 26th, 2004, 11:24 pm · KinXen
Some people have said they notice "choppiness" in the player models when playing. This may be the cause of ex_interp being set to '.01'. It is recommended to raise your interp value up until the choppiness is gone. Some report at least '.06' would help. But it all can just be trial and error.


Right now ex_interp is by default set to '.01'. This will be taken out in the next version. Ex_interp will still be changeable, but wont be locked onto '.01'. Everyone can expect the new version to come out later this week or next week, so stay tuned!

KXGui 1.0b released

October 25th, 2004, 03:07 pm · KinXen
An unreleased version of the KXGui 1.0a has been updated to KXGui 1.0b. Several tweaks have been made compared to BETA2. Please support us by recommending this GUI to other people, send in suggestions, and/or send a donation! All will be greatly appreciated.

 

KXGui BETA2 released

October 24th, 2004, 03:29 pm · KinXen
Beta version 2 released. Read the readme included in the KXGui for release notes. Special thanks to Lectros for submitting new idea's for this new release, and to those who actually tried out the first beta!

KXGui BETA released

October 24th, 2004, 06:48 am · KinXen
Release of KXGui BETA! Just click on the download button at the top to try it out! I'll be looking forward to what people have to say about it. Any suggestions would be greatly appreciated and will help to improve the KXgui. =)